![]() For before the 1st storm every map will lead to a group of survivors maximum 3 scouting locations ahead. If you have just one day of -50 you can just overdrive the generator for 24 hours to handle the lack of heaters (you will get sick from others working in places non heated though like gathering posts, sawmills, drill, steelworks etc) 50 for medical posts to work they need heaters and heatzone. ![]() I often do the 1st shift on Workshop, wait until workday ends then add 2 or 3 direct on piles to get those resources. You do need to handle that 1 death and agree to give rations for emergency shifts so every emergency shift after is deathless.ĭo try to use emergency shifts directly on piles at -20. You need at least 3 medical facilities before 1st storm to handle the sick (infirmaries or houses of healing).Įxchange 24 hour shifts between 2 workshops to rush your research. You can go through first 2 storms with just tents although is better to have bunkhouses at least for 2nd storm to avoid getting too many sick. If you get steam cores ceasing or hothouse reduction you need flying hunters. If you get animal migration, you need hothouses. With Random Hazards is best to wait until the end of the 1st storm to guide your research. Also you don't need to worry about steam cores freezing.ĭo not invest research in flying hunters if you start with hunter huts, or industrial hothouse if you start with hothouse. With enough people 3 sawmills give you insane amounts of wood for what 1 wall drill will do. Try to schedule your food making between -20 -30 -40 with heat zone/heaters etc. At least before you get more engineers in.ĭo not turn all your raw food into rations immediately when you receive them. You can exchange some engineers during daytime from medical posts to 2nd Workshop for that extra 30% research efficiency. More hands, more resource economy.īy day 3 you need up the cookhouse and at least 1 food resource gathering (Some like to go Hothouses but you need to consider you need to have the hothouse heated so you need more coal than hunter huts). Try and get at least 2 scouting teams out ASAP to get those hands you need. You need Generator Power Upgrade for the 1st storm You need Infirmaries or Houses Of Healing for the 1st storm. You really do not need to have anyone housed on day 1. ![]() You need to take into consideration the following: The issues are the first 2 storms that you need to pass. ![]() Snow Pit (At this time I also order a 2nd emergency shift on the workshop to have the death but not before snowpit is passed). Sustain Life (you can choose radical although I prefer not to have amputees) My preference is:Ĭhild Labour (Extra 15 hands on day 1 is really important to get those resources) There are a lot of opening strategies you can go with Endurance Extreme. What you need is ASAP a Workshop up, and 1 medical post at least (2 is preferable). Do not try to focus Day 1 on building shelters. If the map starts at -30, do try to put people Day 2 into Gathering posts instead of gathering from the ground. Regarding difficulty of maps, I would say that smaller maps like The New Home Map, The Refugees Map, Winterhome Map and the Arks Map might be probably easier in a sense because of the size of the map.Ī few tips regarding Endurance Endless though. Also each map has at least 3 random variations how resources spawn. There are variations in the temperature start in Endurance and is a random thing.
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